Swift is a powerful and intuitive open-source programming language developed by Apple Inc. for building applications across Apple’s ecosystem, including iOS, macOS, watchOS, and tvOS. It is also increasingly used for server-side development and other platforms due to its performance and modern features.
Book and Course Links
- https://store.kodeco.com
- https://objcio.gumroad.com
- https://donnywals.gumroad.com
- https://twostraws.gumroad.com
- https://seanallen.teachable.com
Channel Links
- https://www.youtube.com/@seanallen
- https://www.youtube.com/@twostraws
- https://www.youtube.com/@SwiftfulThinking
High Level Language Review

Xcode vs. Swift Playgrounds

Swift Basics
Section Overview
- Installing Xcode: 2:49
- Creating an Xcode playground: 4:03
- Print to Console: 7:44
- Comments: 9:19
- Naming Conventions: 12:43
Swift Basic Types
Section Overview
- Strings: 4:03
- Boolean: 6:57
- Type Safety!: 8:34
- Dates: 11:02
- Numbers: 12:18
Swift Variables and Constants
Section Overview
- Var vs. Let: 2:02
- Should I use var or let?: 3:52
- More examples: 4:37
- If Statements: 6:46
Class vs. Struct
Both used to create objects.
- Class = reference type
- Struct = value type
- Class = shared and mutable
- Struct = copies
Class has inheritance which means you can create a subclass that inherits properties from the initial class.

The variables of a class must be initialized.

Swift Code Examples
Hello World:
print("Hello, world!")
Swift Basics ( Reference: https://www.youtube.com/@SwiftfulThinking )
import Foundation
var greeting = "Hello, playground"
print(greeting)
// Single line comment
/*
Line 1
Line 2
Line 3
Multiple line comment
*/
/*
Naming Conventions
Variable and Constant names in camel case
Correct
Camel Case Example: theFirstDayOfTheWeek
Not Correct
Pascal Case Example: TheFirstDayOfTheWeek
Snake Case Example: the_first_day_of_the_week
*/
Swift Basic Types( Reference: https://www.youtube.com/@SwiftfulThinking )
import UIKit
// "String"
let exampleOne = "Hello, playground"
// Boolean true or false
let exampleTwo = true
// Date
let exampleThree = Date()
// Numbers Int, Double, CGFloat
// Int
let exampleFour: Int = 42
// Double
let exampleFive: Double = 3.14
// CGFloat - often used is UI xy design
let exampleSix: CGFloat = 100.0
Variables and Constants:
var greeting = "Hello" // Declares a variable
let name = "Alice" // Declares a constant
greeting = "Hi" // Variables can be changed
// name = "Bob"
// Constants cannot be changed (this would cause an error)
Functions:
func greet(person: String) {
print("Hello, \(person)!")
}
greet(person: "Bob") // Calling the function
Control Flow (If/Else):
let temperature = 25
if temperature > 30 {
print("It's hot!")
} else if temperature < 10 {
print("It's cold!")} else {
print("The weather is pleasant.")
}
Arrays:
var fruits = ["Apple", "Banana", "Cherry"]
print(fruits[0]) // Accessing elements by index
//(output: Apple)
fruits.append("Date") // Adding an element
print(fruits)
// output: ["Apple", "Banana", "Cherry", "Date"]
Loops (For-in):
for fruit in fruits {
print("I like \(fruit).")
}
Structures:
struct Book {
var title: String
var author: String
var year: Int
}
let myBook = Book(title: "The Great Gatsby", author: "F. Scott Fitzgerald", year: 1925)
print(myBook.title) // output: The Great Gatsby
Class:
class = myCar {
var = year: Int
var = color: String
init (year: Int, color: String){
self.year = year
self.color = color
}
}
Operators
